Aged Wood Planks, Substance Designer Experiment
Base Color / Roughness / Metallic / Normal / Height / Ambient Occlusion

Base Color / Roughness / Metallic / Normal / Height / Ambient Occlusion

Base Color / Roughness / Metallic / Normal / Height / Ambient Occlusion

Base Color / Roughness / Metallic / Normal / Height / Ambient Occlusion

Base Color process

Base Color process

Grayscale process

Grayscale process

Aged Wood Planks, Substance Designer Experiment

Learned soooo much following the wood panels series from Substance by Adobe. This was my first time working in Designer, and I am blown away by how powerful it is. Slowly learning what all the nodes do and the many techniques behind when/how to use them. Next up: my first original material :)

Aged wooden planks - PBR metallic roughness material made entirely in Substance Designer and rendered in Marmoset Toolbag 3.

Link to tutorial I followed: https://academy.substance3d.com/courses/material-series-aged-wood-planks/youtube-vLz8ZyduQi0

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