Another material created for my MFA thesis - used as the tiles that decorated one of the businesses' building facades. The business was located in a highly trafficked area, had been there for years, and therefore I added some breaks, chips, dents, and of course dirt and dust. I made a separate "clean" version with no damage so that when imported into my UE4 scene, I could vertex paint between the two versions to minimize repeating patterns. Created entirely in Substance Designer and rendered in Marmoset Toolbag 4.